Thursday, April 21, 2016

CAPO Interviews: Dave Douglas of Danger House Studio



Dave Douglas is the owner and chief engineer/producer of Danger House, a professional-level recording space located in Cleveland Heights, Ohio. Dave and his wife, Rachel, have been operating Danger House since 2010. In addition to his recording background, Dave Douglas is also a world-renowned drummer known for his work with Relient K and Attack Cat. Dave Polster sat down with Dave on behalf of CAPO-The Cleveland Audio Professionals Outreach,  to ask him a few questions about his recording techniques and to share advice for any drummer heading into the studio.

Dave Douglas, Chief Engineer at
Danger House Studio
Photo by Jason Miller/Pixelate Ltd.
DP: Tell me a little bit about the house aspect of Danger House. When did you initially move in and did you plan on it being a studio going into it or was it like a "Hey, this could work out" kind of thing?

DD: It was actually a pretty major factor when we bought the house. Every place we looked at we were thinking, "OK, we could put a studio in here,” or, "This one isn't going to work."

DP: It seems like you've struck gold with your current house.


DD: It's works great! Being the one who is in here everyday, you know, I'm also like "Aw, I'm in a house. I wanna move out,” but it has served us really well. We're able to keep overhead low and do things affordably for bands. We almost always record drums in the basement, often bass and drums at the same time, and it's no big deal. Sometimes it would be nice to have a proper live room, something more conducive to having a bunch of people playing together at the same time. That’s the biggest drawback. If we really need it, we’ll go elsewhere for those days and come back here for overdubs.



DP: There's always a few tricky workarounds to deal with every now and then.

DD: Exactly. It isn't always ideal but rarely is any facility going to be completely ideal. It works really well and we keep it pretty chill. You can wander downstairs, get something out of the fridge if you need to. That kinda stuff. Working in the house is obviously part of the origin of the name "Danger House", we want to make sure people are doing interesting things and trying to encourage people to do things a little outside of their comfort zone.

DP: Just from looking around I get the sense that this is a place that is very inspiring to creative minds as opposed to a lot of other studios. You've created a comfortable and nice space to get things done.

DD: That's part of the idea. It's like, well, we're in this space and it's a house, so let's go and figure out ways to embrace it.

DP: And sonically, everything still turns out great.

DD: Yeah. It sounds good and we have different textures we use specifically for recording this or that. Even outside of the "normal" area where we usually record things, you can wander around and find out, "Oh! This sounds awesome over here!" and I'll be like, "OK, great! Let's drag a snake over there and we'll just set up a mic. No big deal." There are some advantages to that approach. The other thing too, is just with that comfort factor, just keeping things pretty chill and keeping the overhead lower, etc., there tends to be less pressure. If you go into a nice studio it can be an awesome experience but there's also that added pressure of "Oh we need to get this right, we're on the clock" etc. Things take time and cost money regardless of where you do it but we try and make it as professional, yet casual, as possible.

DP: On a related note, I saw on the Danger House site that one of your main points is "If we're going to do this, we're going to do it right." Could you elaborate on that?

DD: All kinds of people come to me and say, "Hey I wanna do this project." and lay out their framework and then I will say, "Awesome. That sounds great. How many songs do you want to do?" and they'll say, "Uh, like 10." and I'll say, "Before we get any further let's figure out what kind of ideas we can come up with in terms of your budget." I would way rather do 4 songs really well than 10 songs that are mediocre. I personally don't think it serves either the artist or myself. My name's on it, their name's on it. We both want it to be fantastic! Let's spend the time to deal with the arrangements, make sure the song structure is good, etc.

I see myself first as a producer so I really like to get involved in projects, and you know, it's still their songs, their band, their project, but I don't just want to hit record. You can go somewhere else if you want someone to just record and keep quiet, because I'm not going to keep quiet. I'm going to want to be involved. I want it to be exciting for all of us, I want it to be better than it would be than if I was just hitting record. I believe that I can do that for most projects.

DP: A lot of the projects I've heard you work on have been inherently "musical." There have been a few tracks that I could see before being pretty straight-forward but you add a lot of nice touches.

DD: You don't really think of yourself as having a "sound" as a producer or engineer, but if you listen to one person's work with several different artists back to back you do start to pick up on things. I really like to get involved. I don't want to take over anyone's project though. I want it to be a collaboration. We are all working on this together and all want it to be as good as it can be.

DP: That's something that a lot of recording engineers can work on too. Like you said, a lot of engineers will just hit record and be done with it.

DD: There's always the aspect that you need to work and pay bills. But given the option, you're going to be excited about projects that you can grab onto and really be a part of. I want to be able to really sink my teeth into it. When it's done, I want to be able to play it for people and be excited about it. I want to be proud of it. I want everyone to walk away feeling they have something fantastic, so we gotta do it right! There's no point otherwise. It's frustrating for everyone, you know? You're making a record. We toss the word "record" around all the time. But if you think about it, we're doing this for posterity. In 40 years, someone could listen to the "record" that you made.

DP: That's what they are going to think of when they think of your group.

DD: Exactly. You play a live show and it's gone. You do it, it's a moment in time and it's done. Well, with recording it is still a moment in time, but it's captured for later reference. So, it's gotta be good and we've gotta do it right and let's take the time to do it right even if that means cutting songs. And that's stuff that we always figure out on the front end when figuring out budgets and whatnot.

DP: It's better to do it that way, definitely.

Dave Douglas in the control room at 
Danger House Studio
Photo by Nina Park/Rutabaga Photography.
DD: That's the other thing. I don't want people thinking, "Oh this is costing x amount because I can't sing this vocal part." Instead, let's figure out budgets ahead of time, and then schedule based on that budget. Sometimes things go long, something they go short, but usually we are in the ballpark.  But let’s not be thinking about money while trying to record a great performance.

DP: And at this point you have the experience to know how it goes.

DD: Yeah, I try and schedule it all out ahead of time before the project starts.

DP: And then you can have your own life that way too.

DD: Yeah. You can't work on one project at a time. People's schedules just don't line up that way. Sometimes it's 3,4,5,6,7 projects at once and you have to develop schedules to make it work. It's beneficial for everyone to have a good idea of schedule and budget upfront.  

DP: And that hits on a touchier part of the recording process. No one likes talking about the money aspect.

DD: Right. It costs money, so let's get that conversation out of the way and then we can be creative, have a good time and enjoy the experience.

DP: So as a professional drummer at this point you know how it feels to be on both sides of the glass. As you know, recording drums can be one of the most stressful parts of recording, given all the gear needed and the pressure to get things perfect, etc. Do you have any advice for drummers looking to head into the studio?

DD: Use a metronome! That is probably by far the most important thing you can do. Secondly, be able to balance your playing. You're playing an instrument. One instrument. It doesn't matter how many drums you have, it's still one instrument. Just like a guitar has six strings, well- it's still one instrument. You know when you play a cheap guitar and one or two of the strings seem to be jumping out in a weird way? It just doesn't seem balanced. Same idea with the drums. You've got to be able to balance yourself and that means not playing your cymbals too loudly. I'm the biggest culprit of that. Historically, I just destroy cymbals. It's one of the worst things you can do in your recording, really. I mean, you want to play it with effort of course, and be expressive.

DP: But it's not like you're trying to rock out a full house at a gig or something.

DD: Right, play the drums to the floor. Like play them all out. Drums almost always sound good when they're hit hard, so hit 'em hard. But, don't hit the cymbals like you're trying to break them. They just destroy any good sounds you might be getting. I just gave a drum recording workshop at Malone in Canton. It was myself, [NE Ohio native] Joe Vitale from the Eagles, and his son Joe Vitale Jr. who has played with Crosby, Stills, and Nash and when I saw the press release I was like "Are you kidding me! That's awesome!" One of the things I was stressing was if you can't get a decent, balanced, cohesive sound out of your overheads, then you're just trying to dig yourself out of a hole. If you're crushing your cymbals, you're never going to get a balanced sound.

DP: You're never going to get them out of those mics once they bleed into others as well.

DD: That's it. It doesn't matter what you do, the cymbals are in there. So, do whatever you can to keep that in check. I did this record once recording at this studio called Bay 7 in LA with [producer] Howard Benson and [recording engineer] Mike Plotnikoff. This is a super nice studio where all these people are making platinum records, cranking them out one after another. All-American Rejects had just recorded there, and Hoobastank, Daughtry, all these huge radio bands.

The monitoring setup was limited. In my headphones, the kit was mostly overheads. It was such an interesting thing. I walked away from that saying, "Oh, what a great trick." If you only listen to your overheads while you're playing you automatically start to balance yourself. If you're just destroying the cymbals, you're going to say "Give me more snare." and they'll say no. It's like, "Oh, I actually have to play it the way I want you to record it?" Ingenious. You figure out little tricks like that. It nudges people to be more aware of what they're doing. Be aware of the way your kit sounds. Don't treat it like, "Oh, I'll turn that cymbal up or down later. Or I'll turn the snare up later." If you start with a nice, balanced sound, you're going to make life easier for everyone.

DP: So you were engineering before the Relient K studio experiences, correct?

DD: Yeah, I was going to school for music production. I figured, "Who's in a band that actually makes money?" you know, who knows? So I'm gonna try and learn some production stuff. Growing up my dad had a 4-track, and I was always messing around with it, recording stuff in the basement. I was in school and playing around with local bands and whatnot and that's how I got to know the Relient K guys and started playing with them. So, yeah, I was engineering but in an amateur, student-level way. Relient K got to record with so many incredible people. Top notch producers and top notch engineers. I was always the guy asking questions. "Oh, what do you think about that mic? What settings on that compressor do you like? etc." 

Thankfully, people were super cool about it and very kind. Most engineers are excited when somebody is interested in what they have to say about whatever piece of gear or recording technique they use. That's one thing that's great if you're interested in engineering. I was always a fanatic about what gear was in the racks and what mic was on what.

DP: And you already had that recording background to start those conversations.

DD: I knew a little bit about what I was talking about. I learned a ton of stuff from years and years of being around those people and being able to ask those questions. That's where most of my learning really came from. I essentially got little internships with a bunch of people who also happened to have Grammy's.

DP: Well, if you're going to ask anybody, they are the ones to ask! In your mixes, it seems like you make a point to carve out spaces for things specifically. Do you have a general philosophy with creating space in a mix?

DD: It has changed over time. I feel like all of my techniques are constantly evolving and changing. I always feel like I'm making these strides, like "Oh, I've finally turned a corner and am cranking out these awesome mixes now!" and then I'll go and listen to something from a few years ago when I did things totally different and I'm like, "Oh, well that sounds pretty good too..." The heavy work is done just EQ'ing and I almost always EQ before compression. Also, I used to spend way too much time with things soloed, and I really made it a point to spend as little time with anything soloed now. If I can't quite hear it nowadays I'll just turn it up too loud but at least I'll hear it interacting with everything around it. If you solo something up you can make it sound fantastic, but then you un-solo it and you're like, well, now it's gone, or sounds terrible, etc. It's all about context. Sometimes you do things and you're like, "Whoa, that's really starting to sound good" and then you solo it and it sounds terrible, but it really doesn't matter because no one hears it that way. We're trying to make sounds that work together, where you can hear each piece but that piece fits the whole idea. You have to cut out all kinds of garbage. All kinds of great sounds have a ton of garbage when you throw them all together, it'll just all be mud. Pull out the garbage first.


DP: What's your most vital pieces of gear that you have and why?

Jackson Kelly KE1 Trans Black
Source: Photobucket user Johnnyryche

DD: I used to have a secret weapon guitar, it was a Jackson Kelly, total metal guitar. It was the Marty Friedman (of Megadeth) signature and it was beautiful. All neck through one piece of wood. Single pickup. Just a volume knob, that was it. It sounded so incredible! It had all this grit to it. It might be the Seymour Duncan JB pickup. It had all this grit yet a sense of clarity to it as well. That guitar sounded fantastic and I used to use it on all sorts of projects and then I went through a period where I wasn't using it much and was thinking I'm never going to play it live because it looked ridiculous, so I got rid of it.


I have a Neumann M-147 microphone that I use all the time. It’s a cardioid pattern tube large diaphragm condenser. It's my main vocal mic. It's the same capsule as the Neumann U-47. It's also really good for low-end sound sources too, like bass, upright bass, or kick drum. If you're doing a 4 or 5 mic drum setup, it's awesome to just throw in front of the kit. I have a few Vintech pre's that are similar to Neve's and an Avalon 737 that I use constantly. My main vocal chain is the Vintech pre, and line level into the Avalon to get the tube EQ and compression. And oddly enough, I have a cheap ART all tube preamp. These are like $300 for two channels. I run guitars through this and run it into the red; make the tubes work. It sounds great on distorted guitars. Nothing like a SM57 into a cheap tube preamp and run everything into the red, you know?

DP: I've always heard "It's not the gear that's important so much as who is using it." On behalf of CAPO, I'd like to say thanks for taking the time to speak with us!



Monday, February 15, 2016

CAPO Interviews: Adam Boose of Cauliflower Audio


Adam Boose is the owner and chief engineer of Cauliflower Audio, a full-service mastering studio in Cleveland, Ohio. Cauliflower Audio has mastered albums for many national and local artists, including Los Lobos, Dawes, Conor Oberst, The Drums, Brent Kirby and His Luck, Ray Flanagan and the Authorities, and many others. Adam’s new studio facility is located in the 78th Street Studios in Cleveland. Adam took time out of his busy schedule to talk with Dave Polster on behalf of CAPO-The Cleveland Audio Professionals Outreach.



DP: You recently managed to move your professional mastering operation from your home to the 78th Street Studios. Do you feel that has affected your workflow or activity at all?

AB: Yes, absolutely. I think anyone who works from home kind of knows the pitfalls you can fall into, with the refrigerator being 10 feet away from you, and the cats, and people stopping by, etc. And being somewhat of an undisciplined person, it's nice to work from home, but just in terms of practicality, I think being in the studio, being right across the hall from Well Made Music and Clint [a full-service vinyl mastering studio], makes things so much easier when I'm mastering for vinyl. Going to a particular place to work everyday, having a bigger room where I can have 4 or 5 people sit in with me is nice. The size of the room is more inviting for people. Honestly, I didn't use to like attended sessions, but I do now because there is an immediate feedback. You can gauge what their expectations are, etc.

DP: Did you have any attended sessions when you were working out of your house?

AB: Yes, a handful. They were usually pretty uncomfortable, just because it was a smaller room. It was a dedicated studio that I built out. It was a room within a room; it was a nice little room! I would say the biggest benefit of moving into a bigger space is that the room is a little more predictable in terms of how things are going to translate outside. When I was working in the house, I had to work a lot harder. I would have to test things out on multiple systems. The speakers that I have now, the B&W 804 NautilusSeries, are built to spread out.

DP: They need room to breath almost.

AB: Right. And I was right on top of them in the other room. Every aspect of the new space is amazing. It's contributed to doing better work. I am more relaxed! When I get in I can now focus strictly on work, or at least in theory.


DP: That’s awesome! You mentioned you received a new piece of hardware for mid-side encoding/decoding and that you had a part in its planning. What's the deal with that?

AB: Yes, it is the Avenson Mid-Side R. I was one of the first guys that bought their half rack space mid-side box (Avenson Mid-Side) a few years ago and I really liked it. I used it pretty much all the time, but there were a few things about it that were a little inflexible.

DP: And this new box rectifies a lot of those issues, right?

It does! I met the owner, Brad Avenson at an AES convention a couple of years ago. Really cool guy. Avenson's main tech is my friend Dave McDonald, whom I've also done some mastering work. We have all kept in touch. I told him some of the workarounds I came up with for the old unit. He reached out about a year ago and said they were developing a new hardware unit that was going to be the deluxe version of their mid-side unit. They had some ideas already and I made some suggestions, such as adding the option of muting the mid-side. It's pretty important, especially for things like vinyl mastering. If you want to hear just the side you can hear how much rumble is going on down there [in the low frequencies] and you know what you may or may not have to address. They added stepped switches in place of knobs, which makes recalling easier. There is a hi-pass on the side channel with more usable frequencies. It was a handful of things. I've been using it for about two weeks now and I'm in love with it!

DP: Is it for sale or do you have a prototype?

AB: I have serial number 003, so I would think it's in production now. They are great guys as well!


Adam Boose, chief engineer, Cauliflower Audio.

DP: So when listening to a mix that you plan to master are there any telltale signs that the project might be difficult to work on? Or do you have any tips for mixing engineers prepping their songs for mastering?

AB: I think a lot of the time its almost a knee-jerk reaction for me. I will put something on and usually instantly tell if a track hasn't been mastered. It might sound a little inconsistent. And, you know, every mix is completely different. Some mixes are closer to being a final product than others. 
Everybody has their own ways of working and people get comfortable with how they mix.

DP: Are there any glaring issues you come across frequently? If you were to give an overall tip to mixing engineers what would that be? Is there anything that happens more often than not?

AB: Actually, yes! Overheads for drums. I don't know what it is, if it's cheap overhead mics, or improper placement, or bad cymbals, etc. but something that is impossible for me to fix is cymbals that are too loud or hashy or have too many overtones. That's probably the thing I will request mix revisions for the most. There are tricks I've been learning lately to fix that and I used to multi-band compress the hi-end a bit, but if crash and ride cymbals are too loud in the mix and they are eating up the guitars and other harmonic content, it's always going to be hashy. Inconsistent low-end for me is a lot easier to manage. It's easier to compress or EQ.

DP: And you aren't usually effecting other aspects of the mix typically.

AB: Right.

DP: But with hi-hats and other cymbals, that is right in the same frequency range of other things, like guitars, vocals, etc.

AB: Right. Especially if a job is going to vinyl, you will just have a shitty sounding record. It's going to sound like shit. I can only do so much. It comes to guys like you and Clint at Well Made, and you guys can only do so much. Vinyl is not very forgiving on the hi-end. When I started cutting vinyl is when I really started paying attention to the hi-end more and that's why I'm a little spazzy about hi-end.

DP: Usually the cymbals seem to be the determining factor of a "bright" mix or a "dark" mix.

AB: Yeah, and everything else too. If things haven't been compressed enough, like instruments in the mix, I can usually take care of that stuff. I can usually bring stuff out a little bit, tuck vocals in, adjust the spectral balance of the mix.

*At this point Dave pauses briefly to pet Adam's cat.*

DP: Prior to starting Cauliflower Audio you worked at Iron Mountain in Pittsburgh digitizing master tapes for classic recordings. Do you have any fun stories from that point in your career?

AB: I do. I saw a post on Tape-Op's classified from Garrett Haines at Treelady Studios, which is a recording and mastering studio in Pittsburgh, and they were looking for a studio guy. At that time in my life I was working in Cleveland at A-to-Z Audio, a duplication place. I was looking to expand into more professional recording services so I met Garrett and saw his operation and kind of geeked out over his stuff. For whatever reason, it didn't work out. He was looking for more of a studio assistant, and I had always been more interested in mastering. A few months later I got an email from a manager at Iron Mountain and he said he got my name from Garrett and invited me out. So I went out, and it's this underground facility, like literally it is in a mine that is heavily secured with armed guards and it is literally inside of a mountain.

DP: They deal with classified data, right?

AB: Yeah, they mostly do digitization of paper documents. But the division I worked in was more geared towards the entertainment industry. So, the first day I walked in there were pallets of KISS 24-track master tapes. When I was 5, I was obsessed with KISS. I still have all the vinyl from when I was a kid. So when I walked in and saw that, live tapes from the late 70's, it was like this is what I grew up on!

DP: “This is perfect. This'll be a good job!”

AB: Yeah! So the guy I was replacing trained me for half a day and then left. I was pretty much one of two audio guys there, so I had to learn a lot in a very short period of time.

DP: A lot of that involved tape machines and things like that. Did you have a lot of experience with that prior to this or did you have to learn on the job?

AB: In college I learned how to splice tape, but as far as professional equipment, availability had been scarce. They had 24-track Studer machines, a fleet of Ampex ATR-100 series machines. Vintage digital tape machines, DAT machines, ADAT machines, virtually anything you could need to archive with. It was a very fortuitous situation for me to walk into. It was an amazing experience! Everything that I've wound up falling into has made what I'm doing now make sense. So I think, just as a word of advice to people who are trying to do audio stuff - I don't think any piece of experience you have is too small. You never know how it will help you. When I went to school for recording I didn't know I would be a mastering engineer, I just knew that I wanted to be involved in recording. It just so happens that opportunities come up and if you keep an open mind you might end up having a cool gig. Working with tapes for Bon Jovi, Extreme, and so many more, it was amazing to see studio notes from those sessions. We would come across old vinyl cutting master tapes that had the notes for everything. It was a really incredible experience.


Cauliflower Audio recently moved into a new
suite at the 78th Street Studios on Cleveland's westside.

The coolest thing I got to do involved Universal when they had to digitize thousands of assets in a four-month period. This effort was taking place in London, New York City, Los Angeles, and Pennsylvania. I ended up being in charge of developing the protocol and workflow for the whole project because I had been the one doing it with my manager. I ended up flying to London for a few weeks and training guys who were from Abbey Road Studios and the BBC, and I'm in my mid-thirties showing them how to use this software. I met some of the most amazing people over there. I had never been to London. And then a few months later I was able to go to LA and train a few people over there. I think a lot of people hated me by the time I left because they had worked on so many things and I was just like this kid from the middle of the Midwest telling them what to do. It was an amazing experience and I am very thankful to those guys. My beard went gray during that project and at the time I was freaking out, but it was one of the most amazing experiences of my life.

DP: That's so cool! You clearly have a good amount of analog equipment in your studio. Do you tend to make more decisions using the analog or digital tools at your disposal?

AB: I try to use analog as much as possible. It's easier for me to get to the sounds in my head with the analog gear. I am always pleasantly surprised with just twiddling around with the knobs, sweeping through frequencies, etc. I learn new things all the time using the analog gear. It's how I develop new techniques, by playing around and making stuff too loud. Like, cranking the gain up on an analog EQ, sometimes it makes cool stuff. So part of it is that, part of it is an asinine belief that analog is better. “Tape is cool, analog is cool, etc.” I prefer to work in the analog realm. That's not to say it sounds better, it's just my personal preference. I tend to get cooler results with the analog gear. With limiting and spectral editing, de-ess'ing, multi-band compression, I'll do that in the computer. So it's really a combination of both.

DP: Was there anything specific that inspired you to start a path in mastering versus recording?

AB: I grew up in Oberlin, Ohio and there is a mastering studio out there called Acoustik Musik and the head engineer is Thomas Bethel. This was right after I graduated college and my mom brought home a flyer advertising his business and I was looking for an internship. I met Tom and saw his studio and interned with him for a brief period of time and then started working at A-to-Z audio and kind of wormed my way into the mastering room there. I've always been more of a private and shy guy, so mixing and mastering were always more interesting to me. It is great for someone who is creative but socially apprehensive. It just seemed that my life headed in that direction. After I worked at A-to-Z I started getting the itch to go somewhere else, and then that job at Iron Mountain opened up, and while I was at Iron Mountain I wanted to buy more gear and start my own studio. A few years later I met Clint Holley [of Well Made Music] and I was interested in learning more about mastering for vinyl. We hit it off and he bought a second lathe and asked if I wanted to cut a few records a week and by that point I had enough clients of my own at Cauliflower that I was able to leave Iron Mountain, and my life has exploded since then.

DP: Last but not least, your band, Golden Street of Paradise, just released a new single. What's going on in the GSOP world?

AB: I'm glad you asked! Myk Porter, my band mate, and I have been recording a record for about the past year and it's almost completed and we plan on shopping it around. It's a fucking great record. I can say this. I feel like as I've gotten older I am more comfortable knowing what I'm good at and what I'm not. I know what I'm not good at. It's a pretty good record. We're going to start the process of getting it on vinyl, sending it to Gotta Groove Records and having them pressed up. Maybe we can get a distribution deal.

DP: Is the album more or less finished?

AB: It's all recorded. We've been doing last minute editing with my old boss from Iron Mountain, Rae DiLeo, who was the programmer for the band Filter. He has a pretty interesting history of his own. He worked in Lenny Kravitz's studio in New Jersey and has worked with Henry Rollins and other cool stuff. It has a sort of industrial underpinning and I knew that Rae came up in that world in the 90's and I thought it would be great if he mixed the record. He has a particular sound. He did so much better than we could've done. After trying to record and mix my own projects, I said never again. If I'm involved in a musical project creatively, I want nothing to do with the production because it takes you out of it and isn't as fun. Brian Straw (of Survival Kit here in Cleveland) recorded the drums and a friend of Myk's recorded the guitars and then we are shipping it off to Rae. 6 of the songs are mixed, we have 3 more left and it should be done by March.


Sunday, February 14, 2016

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Contact: Dave Polster | capocleveland@gmail.com